Intern - Software Engineer, CPU Profiler (NTD)
Nintendo · On-site · Internship · Redmond, WA · United States
Posted (1h ago)
- Employer posted
- First seen here
- Repost check
- Same job ID since we first saw it on Oct 28, 2026. If Nintendo reposts it, we keep the original posting date.
- Level
- Intern / new grad
- Work setup
- On-site
- Tech mentioned
- C#, C++
- Nintendo hiring
- 11 roles posted in the last 30 days
Job description
Nintendo Technology Development
The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch
™
system and the Nintendo 3DS
™
family of portable systems. Since 1983, when it launched the Nintendo Entertainment System
™
, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy
™
, Game Boy Advance, Nintendo DS
™
family of systems, Super NES
™
, Nintendo 64
™
, Nintendo GameCube
™
, Wii
™
and Wii U
™
systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
We’re looking for a highly motivated and self-starting Software Engineer Intern to join Nintendo Technology Development’s (NTD) CPU Profiler team for the Summer of 2027.
The Opportunity
This is an excellent opportunity for a candidate with passion for excellence and a desire to grow in a fast-paced, engineering-focused environment. In this role, you will implement features and improvements to Nintendo CPU Profiler with production releases.
What we’re looking for...
C# programming language experience required
WPF experience preferred, or at least a willingness to work with and learn WPF
C++ programming language experience preferred for any tasks that require devkit work
Strong knowledge of software engineering fundamentals
A rising senior pursuing BS or MS in Computer Science or Engineering related field
Ready to learn quickly, ask questions, and jump into a small, dynamic team setting
An effective communicator with strong writing skills
Available for full-time work during the summer of 2027
This position is onsite in Redmond, WA, and not open to remote status at this time.
Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.
Pay Range:
$45
—
$45 USD
Nintendo job ID: 4286865009
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