Intern - Software Engineer, CPU Debugger (NTD)
Nintendo · On-site · Internship · Redmond, WA · United States
Posted (1h ago)
- Employer posted
- First seen here
- Repost check
- Same job ID since we first saw it on Oct 28, 2026. If Nintendo reposts it, we keep the original posting date.
- Level
- Intern / new grad
- Work setup
- On-site
- Tech mentioned
- C++, C#
- Nintendo hiring
- 11 roles posted in the last 30 days
Job description
Nintendo Technology Development
The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch
™
system and the Nintendo 3DS
™
family of portable systems. Since 1983, when it launched the Nintendo Entertainment System
™
, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy
™
, Game Boy Advance, Nintendo DS
™
family of systems, Super NES
™
, Nintendo 64
™
, Nintendo GameCube
™
, Wii
™
and Wii U
™
systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
We’re looking for a highly motivated and self-starting Software Engineer Intern to join Nintendo Technology Development’s (NTD) CPU Debugger team for the Summer of 2027.
The Opportunity
This is an excellent opportunity for a candidate with passion for excellence and a desire to grow in a fast-paced, engineering-focused environment. In this role, you will:
Validate build/test environment and complete a minor bug investigation and fix for a Nintendo product
Enhance the CLI debugger experience (command usability, output, scripting/automation, and day-to-day ergonomics for engineers)
Build out and improve the VS Code Debug Adapter, bringing the debugger to a modern, extensible editor experience and making it easier for a wider audience to use
Investigate and improve debugging performance and reliability across the CLI and adapter paths
What we’re looking for...
A go-getter with good communication skills, and solid programming ability with the willingness to learn and transfer skill sets
Ideally C/C++ experience; C# experience a plus; experience looking into low-level file formats (ELF/COFF); familiarity with LLDB/GDB
Familiarity with the VS Code extension/debug-adapter ecosystem is a plus but not required — we are happy to teach it
Strong knowledge of software engineering fundamentals
A rising senior pursuing BS or MS in Computer Science or Engineering related field
Ready to learn quickly, ask questions, and jump into a small, dynamic team setting
An effective communicator with strong writing skills
Available for full-time work during the summer of 2027
This position is onsite in Redmond, WA, and not open to remote status at this time.
Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.
Pay Range:
$45
—
$45 USD
Nintendo job ID: 4288211009
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