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Software Engineer, Internal Tools - Media, Graphics & Compute Tech

Apple · On-site · Full-time · San Diego Metro Area, United States of America

Posted (1h ago)

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Employer posted
First seen here
Repost check
Same job ID since we first saw it on Oct 17, 2026. If Apple reposts it, we keep the original posting date.
Level
Mid-level
Work setup
On-site
Apple hiring
205 roles posted in the last 30 days

Job description

The Media, Graphics & Compute Technologies (MGC) organization serves as the foundation for audio and video media across Apple’s diverse range of innovative products, including iPhones, HomePods, AppleTVs, Apple Watches, iPads, Macs, Vision Pros, and professional and consumer applications such as Final Cut, Music, TV, and iWork. MGC elevates the media experience on iOS, tvOS, watchOS, macOS, and visionOS platforms through technologies like AVFoundation, CoreMedia, CoreAudio, Media Toolbox, and Video Toolbox. This position is with the Streaming Media Ecosystem (SME) team, which delivers a comprehensive set of streaming technologies, ensuring seamless media experiences for Apple and third-party services. The services SME supports include Apple TV, Apple Music, Disney Plus, Netflix, and HBO. This role focuses on designing and developing applications, services, and platform infrastructure that support SME’s products and features. This work plays a critical role in ensuring product quality by building the tooling and automation frameworks that enable rapid, reliable delivery of world-class streaming experiences.

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Apple job ID: 200689896

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