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Software Engineer, Educational Simulations, DeepMind (Fixed-Term Contract)

Google · On-site · Contract · London, UK · United Kingdom

Posted (1h ago)

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Same job ID since we first saw it on Oct 16, 2026. If Google reposts it, we keep the original posting date.
Level
Mid-level
Work setup
On-site
Google hiring
1,012 roles posted in the last 30 days

Job description

The Worlds team within GDM Inception focuses on creating playful experiences with purpose, drawing on our wealth of experience in video games and interactive media to build prototypes at the intersection of gaming, research and global impact. We are based in London. Inception runs like a startup, balancing high energy idea generation with pragmatic, clear and regularly refined operations. This collaborative, multidisciplinary group is situated across London and Mountain View with collaborators across the globe. It has a sizable portfolio of early stage, design focused projects and a history of contributing to key research and product launches across GDM and Google. As a Fixed-Term Contract (FTC) Software Engineer on the Worlds team within GDM Inception, you will help shape breakthrough experiences in education, focusing on the intersection of simulations, games, research and real-world impact. You'll apply game development techniques, build AI-powered experiences and hunt for real problems to solve so that you can have a genuine shaping of the future of education. Artificial intelligence will be one of humanity’s most transformative inventions. At Google DeepMind, we are a pioneering AI lab with exceptional interdisciplinary teams focused on advancing AI development to solve complex global challenges and accelerate high-quality product innovation for billions of users. We use our technologies for widespread public benefit and scientific discovery, ensuring safety and ethics are always our highest priority. We are pushing the boundaries across multiple domains. Our global teams offer diverse learning opportunities and varied career pathways for those driven to achieve exceptional results through collective effort. Push the boundaries of AI-augmented simulation, you will bring a playful and experimental point of view to explore how GDM's research and techniques from the field of game development can combine to create breakthrough experiences. Bring engineering depth to a multidisciplinary team, you will strike a pragmatic balance between engineering craft quality and prototype velocity. Experiment with what the future of software development on small teams looks like, and bring these practices to the team. Advocate collaboration across disciplines, roles and levels, working with design, technical art, leadership, QA and others to move things along. Communicate proactively and often. Learn from experts to shape your work. Minimum qualifications: Bachelor’s degree or equivalent practical experience. 2 years of experience with software development in one or more programming languages. Preferred qualifications: Master's degree or PhD in Computer Science or related technical fields. Experience developing accessible technologies.

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Google job ID: 106536036229620422

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