Graphics Software Engineer
Apple · On-site · Full-time · Austin, United States of America
Posted (3h ago)
- Employer posted
- First seen here
- Repost check
- Same job ID since we first saw it on Oct 9, 2026. If Apple reposts it, we keep the original posting date.
- Level
- Mid-level
- Work setup
- On-site
- Apple hiring
- 188 roles posted in the last 30 days
Job description
Do you love problem solving and creating elegant solutions to complex technical challenges? As part of our Silicon Engineering team, you’ll help develop and manufacture our next-generation, high-performance, power-efficient graphics processors! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this team means you’ll be responsible for crafting and building workloads that ensure Apple devices are best-in-class. Join us to help deliver the next groundbreaking product containing an Apple GPU!
In this impactful role, you will be responsible for tooling and workloads used by teams involved in all stages of the GPU development lifecycle, from early feature specification through silicon bring-up and beyond. You will work with other teams at engineering sites around the globe towards the shared goal of ensuring that Apple GPUs meet the highest quality and efficiency standards. This job involves designing, developing, and maintaining workloads for GPU architectural validation and design verification.
Apple job ID: 200688303
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