3D Programmer - (Assassin's Creed HEXE)
Ubisoft · Montreal, QC, Canada · Canada
- Employer
- Ubisoft
- Requisition id
- REF31929B
- First posted (employer ATS)
- (11d ago)
- First seen by this site
- 2026-09-24T15:18:43Z
- Last verified live
- 2026-10-06T00:18:46Z
- Source
- Employer career portal (smartrecruiters)
Job description
Ubisoft is a global leader in the video game industry, with teams around the world creating original and memorable gaming experiences, from
Assassin’s Creed
and
Rainbow Six
to
Just Dance
and many more. We believe that diverse perspectives help both players and teams thrive. If you are passionate about innovation and pushing the boundaries of entertainment, join us and help create the unknown!
As a
3D Programmer
at
Ubisoft Montreal
, you will focus on the rendering systems for the
Assassin's Creed HEXE
project. You will work closely with the
Anvil Pipeline Rendering Team
to maintain the stability, efficiency, and adaptability of the engine across current-generation consoles and PC.
What you'll do
Contribute to the entire rendering engine, including opaque rendering, shadows, post-processing effects, and compute-based systems.
Support rendering development in close collaboration with the Anvil Pipeline Rendering Team.
Diagnose project-specific issues, including GPU hangs and complex rendering bugs.
Evaluate performance and implement optimizations throughout the rendering pipeline.
Design and implement alternative rendering solutions tailored to consoles with more limited hardware capabilities.
Support the Toolmode Data Generation pipeline from a rendering perspective.
What you bring to the team
A bachelor's degree in Computer Science, Computer Engineering, or an equivalent qualification.
Strong understanding of modern real-time rendering systems, including opaque rendering, shadows, post-processing effects, and compute-based pipelines.
Hands-on experience shipping games on
PlayStation 5
,
Xbox Series X/S
, or
Nintendo Switch 2
.
Experience troubleshooting platform-specific rendering issues, including GPU hangs.
Proficiency with GPU profiling tools to identify and resolve performance bottlenecks.
Ability to navigate large codebases and effectively contribute to less familiar systems.
Experience with proprietary game engines such as
Anvil
is an asset.
Knowledge of toolchains and data generation pipelines such as
Toolmode
is an asset.
Experience collaborating with engine or pipeline teams distributed across multiple studios is an asset.
What to send our way
Your resume highlighting your skills and experience.
Code samples, repository links, or other relevant projects.
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